Tag Archives: quad

mjbots November 2020 Update

Here’s the approximately annual giant video update:

If you’re interested in any of the topics in more detail, I’ve collected links to individual posts for each of the referenced items below.

Thanks for all your support in the last year!

Moteus

Announcement of moteus r4.3: Production moteus controllers are here!

Automated programming and test setup: Programming and testing moteus controllers

Dynamometer: Measuring torque ripple, Initial dynamometer assembly

Continuous rotation: Unlimited rotations for moteus

The virtual wall control mode: New “stay within” control mode for moteus

Handling magnetic saturation: Dealing with stator magnetic saturation

moteus r4.5

qdd100

Discussion of the overall design, and details on individual sub-components:

And the pre-production mk2 servos: Pre-production mk2 servos

Accessories

fdcanusb: Introduction and bringing it up

power_dist: The failed r2, the closer to working r3, and the final r3.1

pi3hat: Initial announcement, bringing it up, and measuring its performance

Demonstrations

Ground truth torque testing: Ground truth torque testing for the qdd100

Skyentific’s telepresence clone: qdd100 telepresence demo

kp and kd tuning: Spring and damping constants

quad A1 – Hardware

Lower leg updates:

Chassis: The first introduction, and some minor tweaks

Cable conduit changes: New leg cable management

quad A1 – Software

Cartesian coordinate control: Cartesian leg PD controller

Pronking: Successful pronking!

tplot2 and its sub-pieces:

Simulation: Resurrected quadruped simulator

nrf24l01 transceiver and its sub-components

Smooth leg motion: Improved swing trajectory

Balancing

All four feet off the ground: Higher speed gait formulation, and Stable gait sequencing

Improved stand up sequence: quad A1 stand-up sequence part N

Speed records:

Walking in semi-rugged terrain

While testing the improved gait sequencing for the quad A1 I got some footage of it traversing a few different types of outdoor semi-rugged terrain.

Tree roots

The first clip shows it walking over some tree roots. In this particular instance, it just uses a high stepping gait, which allows the feet to get on top of the root. The gait sequencing doesn’t handle walking over the taller part of the root very well yet… the robot can get “high centered” on two legs, with the other two flailing in the air.

Gravel

In the second clip the robot runs across some loose gravel and leaves. Here each foot fall skids around a fair amount and kicks up loose debris, but otherwise wasn’t too challenging.

Raised pavers

For the third clip, the quad A1 walks through some grass and over some pavers, which are around 1-3″ raised above the baseline grass level. Here raised steps allow the robot to move at nearly the same speed over the pavers as it can move over the grassy terrain.

Loose bricks

In the final clip, it walks over some loose bricks. With each footfall, the gait sequencing is looking for when contact is made with the ground. That allows the robot to stop pushing once contact is made. The current formulation does attempt to get the legs back to their “average” Z position at the end of each cycle, which is sufficient for this type of terrain, although a longer-term outlook would allow it to tackle even tougher terrain.

New leg cable management

Now that the quad A1 has been running faster, it has started “running” through its ad-hoc cable management too. After replacing a harness for the nth time, I decided to actually design something rather than just keep re-building over and over again.

My current best effort uses semi-flexible nylon split conduit, captured in 3d printed forms at each joint. Inside that conduit is basically the same harness I had before, with the cables selected to be more robust to repetitive motion. The nylon conduit is only semi-flexible, so it enforces a relatively large minimum bending radius on the wires within, while still sticking to the black quad A1 color motif.

To verify this would be at least a minimal step up, I ran some endurance testing with around 100,000 cycles of the leg moving. With no degradation of the cables in that window, I’m calling this good enough for this iteration of improvement.

Stable gait sequencing

In the last post, I described the newer gait engine which takes a desired command and produces a set of gait parameters. At that point, the gait engine needs to implement those gait parameters in a way that is stable with respect to disturbances and keeps the two legs properly out of phase with one another.

The gait variables that the gait selection procedure emits are as follows, each “leg” is actually a pair of legs.

  • swing time: This is the amount of time between when a leg lifts off the ground, and when it lands again.
  • one leg time: This is the amount of time spent with only a single leg on the ground.
  • two leg time: The amount of time with both legs on the ground.
  • flight time: The amount of time with no legs on the ground.

I’ve chosen to implement this for now with two controllable variables, when to pick up the next leg to begin its swing phase and how far out to place the foot when landing. When in flight, the swing time is fixed to be exactly what the gait engine selected. When on the ground, the leg position and velocity are fixed in the world frame to match the current command. This results in the other three parameters, one leg, two leg, and flight time, being approximated as best as possible.

When to lift

When there is no flight time, then the heuristic for when to lift the leg is identical to that described in “Balancing gait in 2D“. The trailing leg is lifted when the opposing leg is half of a swing time away from crossing the balance point.

When there is a flight time present, we have to add a corrective term to that heuristic, otherwise the two legs can lose their phase synchronization. If the correct out of phase relationship is being held, then the leg will be lifted when the alternate leg is in flight and has the “flight time” remaining in its swing cycle. The correction for that leg is calculated as a difference in time around that point such that the correction is positive before that point and negative after scaling in a linear manner. This has the desired property that the two legs are kept out of phase, without enforcing a strict leg cycle time.

Where to place

Once again, when there is no flight time, the placement location is the same as before. When there is a flight time, then the placement location is even simpler. Now it is just a position forward of the balance point by one half of the “one leg time”. This results in the machine spending roughly half of its time on each side of the balance point.

Further work

I’ve got one further enhancement to this technique to describe, at which point I think I’ll have basically exhausted its promise. Further advances will likely have to come from using an optimization based controller rather than a heuristic driven approach.

Higher speed gait formulation

As hinted in my earlier video I’ve been working towards some higher speed gaits with the quad A1. To accomplish that, I had to restructure the gait sequencing logic to permit changing cycle times and allow flight phases.

For now, I’ve tentatively broken down the trot gait into 5 regimes, based on how fast the machine is moving:

  1. At the slowest speeds, the flight legs swing through a step in the configured maximum flight time. The interval between flight times is fixed at a configured maximum. Here the speed is determined by how far the flight legs move.
  2. Once the flight legs are moving through their maximum allowed distance, then the amount of time spent with both legs on the ground is reduced in order to increase speed.
  3. At the point when both legs are not on the ground at the same time, then there begins to be a flight phase. Increasing the length of the flight phase increases the speed.
  4. When the flight phase reaches a configured maximum, then the swing time is decreased until it reaches a configured minimum.
  5. When the swing time is at a configured minimum, the flight time is at a configured maximum, and the legs are moving through their maximum range, then the machine is moving at its maximum speed.

Depending upon the current commanded rotation rate and translation velocity, the distance available for the legs to travel through may change. This uses the same mechanism from the step selection technique to determine the maximum distance at each update cycle, then selects which of the above regimes is active based on the commanded speed.

For a given maximum distance the legs can move through, that results in key gait parameters changing with speed as in the plot below:

Next up I’ll cover the heuristics used to implement any given set of gait parameters in a stable manner.