To date, all of the development tools for the moteus brushless controller have been available exclusively for Linux based operating systems. I’ve been doing some behind the scenes work, and have gotten to the point where moteus_tool now runs natively on windows and can communicate with moteus controllers using a fdcanusb.
Check out the Windows installer for the latest release:
To make this work, I started from the excellent grailbio/bazel-toolchain, which provides LLVM toolchains for Linux based systems based on the official LLVM pre-compiled binaries. I forked that into mjbots/bazel-toolchain and added Windows support. It isn’t perfect, because the LLVM project only distributes Windows binaries in installer form, and it isn’t possible to extract binaries from them without specialized tooling. So, this version relies on a manually re-packed compressed archive of all the executables.
I also added support for building the libc++ standard library, and using that instead of the MSVC standard library. This let me get c++20 coroutines working with clang on Windows.
All put together, the porting was pretty painless after having a toolchain in place. Just a few #if’s here and there, and I had to write a custom Windows specific console stream, as stdio and stderr do not support asynchronous completion ports on Windows.
Meet the newest revision of the moteus controller!
Yes, it does look mostly the same as the r4.3 that has been getting a lot of use lately. This revision exists mostly to improve manufacturability, but I snuck in a minor design improvement while at it. Now, the maximum voltage input is rated up to 44V from the 34V of the r4.3! (Note though, that the pi3hat and power_dist still are limited to 34V). Otherwise the new controller is fully electrically, mechanically, and software compatible with the r4.3.
Previously, rules_mbed used the “crosstool_top” bazel mechanism for toolchain configuration. This allowed a single package to contribute a set of C++ toolchains which would be selected based on CPU and compiler. One of the downsides from the rules_mbed perspective, is that it made it difficult to make a build that included both mbed targets and host targets (or anything else non-mbed). rules_mbed worked around this by including a functioning clang host toolchain within it.
With the new toolchain resolution support, at the command line you specify to bazel what “platform” you want to be the final target. The updated rules_mbed specifies a “platform” for each of the STM32 processors that are supported. So for instance you could use:
It then uses that platform to find a toolchain with a compatible operating system and CPU, which for rules_mbed is the arm-gcc compiler for the correct chip.
Because of this, the command lines necessary to compile the moteus firmware and host side tools have changed. Rather than expose the raw bazel options, it now just uses a bazel config to abstract away whatever mechanisms are required. So, the two necessary new command lines are:
tools/bazel test --config=target //:target # build firmware tools/bazel test --config=host //:host # build host tools
Soon, we’ll use this capability to add some useful new features to the moteus tools, such as support for non-linux operating systems.
As part of some experimentation in native Windows tools for moteus, I’ve created a dirt simple rules_wix repository in github. It provides a minimal wrapper around the WiX Toolset for creating Window’s installers from within bazel. There’s nothing fancy there yet, but it can at least make an installer with a single executable in it!
The moteus controller has always supported multiple turns when counting positions. It has a one-revolution magnetic encoder built in, but after turn on, it keeps track of how many turns have occurred. However, if you’ve followed previous moteus tutorials, you have probably noticed a persistent caveat that for accurate control, the position of the output shaft needs to stay within a hundred revolutions of 0.0 or so. Now, I’ll describe why that was, and what I’ve done to remove the limitation, allowing unlimited rotations!
The moteus controller uses a somewhat unique integrated position / velocity / torque control loop. This formulation gives a couple of advantages: First, there is no bandwidth loss due to having a cascaded position and velocity controller. Second, when driven by a higher level controller, it can seamlessly switch between position, velocity, and torque control, or any combination of them without having to manage mode transitions.
The command consists of the following values, all as 32 bit floating point values (optionally upscaled from integer values using the register protocol).
The control loop measures two quantities as input, the “current position” and the “current velocity”. The position is measured as a 32 bit signed integer, where one revolution of the magnetic encoder equals 65536 counts. The velocity is numerically differentiated across the most recent 6.4ms of movement.
There are two internal state variables as well: One is the “target position”. This captures the most recent position command, and is advanced by the velocity command at the full control rate. The other is the integrative term of the PID controller. Both of these are stored as 32 bit floating point values.
This structure poses a few inherent limitations. One, being that as the control position is sent as a floating point value, the resolution available for positioning decreases as you get further from 0. That probably isn’t a big limitation, as there aren’t many applications where you want to have both absolute positions and also unlimited revolutions.
The bigger limitation is in the “target position” internal state variable. It needs to be updated to take into account the current velocity command at every control cycle, or 1/40000 of a second. For a commanded speed of 0.01 revolutions per second, this incremental update is only 2.5e-7 of a revolution. Given that 32 bit floating point values only have roughly 7 decimal digits of mantissa available to them, you don’t have to get far beyond 0 before an update that small doesn’t even change the value at all.
The command format also has an option, such that if the command position is set to a floating point NaN value, it will “capture” the current position. This can be used to command velocity-only control with an implicit integrative term, or when combined with a stop position to move to a target at a fixed velocity. However, since “capturing” stores the value as a floating point value, significant precision can be lost. This was only a problem at larger position values, but at the maximum position before wraparound, the available capture resolution was measured in multiple degrees.
The resolution was relatively straightforward. Instead of storing the “target position” as a floating point value, it is now stored as a 64 bit integer measured in 1/(2**32) of a magnetic encoder revolution. This gives sufficient precision to represent velocities as small as 0.0001Hz (0.036 dps) uniformly at all positions, while still having more absolute range than the measured current position value. The final PID controller is then expressed relative to the target position. This lets it still operate in floating point coordinates, but with no worry about large artifacts due to a position offset.
The only other implementation hurdle was making it run fast enough. Largely that revolved around ensuring there was never a need to convert between 64 bit integers and floating point values, which is relatively slow on the STM32G4.
With this fix in place, it is possible to operate the controller safely at high velocities for arbitrary periods of time. Even when the “current position” value wraps around from positive to negative! Also, low speed control works just as well at any position offset. When operating in those “continuous rotation” applications, the user should just be careful about if the “desired position” field of the command should be set. Largely, it should be left as NaN for when used in continuous rotation applications.
Here’s a video showing high speed wraparound and low speed at arbitrary offsets.
At the request of @nichols in discord, I’ve recently implemented a new control mode in the moteus controller, “stay within”. In this mode, as long as the controller is inside the currently commanded bounds, only a feedforward torque is commanded. When either of the optional lower or upper bound is violated, the normal PID controller is used to force the position back to the bound.
Here’s a quick video demo:
Note that this could have been roughly accomplished in a couple of ways by a higher level controller — either by monitoring the position and commanding zero kp/kd scales when inside the boundary, or just solely commanding feedforward torques based on position sensing. However, this approach lets the control run at the full 40kHz of the moteus controller, which results in much smoother operation at the boundary condition.
The moteus controller uses a DRV8323 smart driver IC to drive the power MOSFETs as well as provide various safety functions. One of the capabilities it has which has so far been unexplored in moteus is its ability to control the drive strength and dead time through software configuration.
In a switching power supply or switching motor inverter, MOSFETs are arranged in a half bridge configuration. Depending upon the type of converter, one or more half bridges are used (3 phase inverters like moteus use 3 of them). Each “half bridge” has two MOSFETs, one connected between positive power and the output terminal, and the other connected between the output terminal and ground.
Power MOSFETs typically have relatively large gate capacitance, so to change their state quickly requires a lot of current. Additionally, you never want both MOSFETs conducting at the same time, otherwise current would flow straight from the supply to ground, called “shoot through”. Thus the driver has a configurable “dead time” which enforces that both are off for at least that long when switching (currents flow through the body diodes of the MOSFETs during this state).
Selecting these parameters is a balancing act. If the drive current is too low, the MOSFETs take a long time to turn on and off, which means they spend more time in a high resistance state. At some point however, higher drive currents don’t make the MOSFETs switch any faster, and just burn more power in the driver without any benefit. Similarly for the dead time, if it is too low this will result in shoot through, and if too high, it will result in current flowing through the body diodes for longer, which is much less efficient.
Until now, I hadn’t done any real optimization of these parameters, aside from ensuring the system was functional within a safety margin. In advance of some other to be announced developments, I decided to take another look.
To make a test, I set up a moteus controller with a test motor, but set up so that there was no thermal connection between the motor and the controller, and that the controller was not heatsinked at all. That would allow me to more easily determine how much heat was coming from the controller itself. Then, for various supply voltages, I commanded a fixed D phase current with just enough Q phase voltage so that the motor gently spun around. This ensured that all 3 of the half bridges were used equally. Then, I waited until things had reached thermal equilibrium, and used my DIY thermal board inspector, to measure the temperature of the motor windings, FETs, and the DRV8323.
With that test methodology in hand, I was able to search and locate the optimal drive strength, and discovered that I can use the smallest available dead time with no problems.
DRV8323 @ 24V / 8A phase current
DRV8323 @ 32V / 8A phase current
FETs @ 24V / 8A phase current
FETS @ 32V / 8A phase current
Change in thermal equilibrium with no heatsinking
So, a nice win, especially at higher input voltages. The updated settings are in git master now, and will soon be in a new release.
This release has a number of minor improvements in the host tools (for which there continue to be no distributed binaries, you get to build from source). The biggest improvement in the firmware is the improved low-torque operation as documented here and here. If you have any questions or want help upgrading, hop into discord at #moteus and ask!
Here, the test script is relatively simple. I have the “fixture” controller sweep at a very low velocity (0.01Hz) through a bit more than one full revolution using a relatively high I term in the PID controller to ensure that it really holds that position no matter what external torque is applied. Then, the “device under test” controller is just commanded either to be powered off, or in position mode with a pd gain of 0 and a feedforward torque. Then I can just measure the result from the torque transducer while this sweeps through a full revolution, and correlate the measured torque with the encoder position.
For these plots, I subtracted out the DC offset to just concentrate on the ripple and not scaling factor errors. Here’s the plot from the pre-fixes controller:
In these plots, the higher torque values are displayed in lighter colors to make it easier to see the values at low torque. Also, the standard deviation and peak-to-peak values are rendered in the lower right hand corner. Before any fixes, when the controller was off (i.e. completely unpowered), there was about 0.026Nm of peak-to-peak ripple, however, when turning on the controller and commanding 0 torque, that jumped up to a 0.047 Nm peak-to-peak.
Now for the post-fix plot:
Post fixes, the torque ripple at all the tested torque levels is nearly indistinguishable from the torque of the completely unpowered motor, which is what we want to see!