What happens if you accidentally write to address 0x00000000 on an STM32 microcontroller? Answer: usually almost nothing, because most linker scripts by default map a bank of flash there, and you can’t write to flash normally. The flash controller does notice and sets an error flag, but most applications aren’t exactly checking the flash peripheral’s error flags on a regular basis.
However, if you use the HAL to try and perform a flash operation, it doesn’t bother checking the error flags *before* trying to perform an operation. It just tries, and reports any errors it observes at the end. So, if you have an application that occasionally makes a spurious write to the zero address, and also performs flash operations, it will manifest as spurious failures of the flash operations.
How might one go about discovering which part of a large application is accidentally writing to address 0? The debug hardware on the STM32 is unable to use a watchpoint for peripheral addresses, like the flash controller’s error status. What I ended up doing was using the SYSCFG_MEMRMP register to make address zero be an alternate mapping of SRAM after the application has started. After which, you can set a data watchpoint on address 0 to get a break exactly when the spurious write occurs.
For me, that puts the ISR table there, but that isn’t a problem because I only needed to do this temporarily to use a watchpoint.